![]() An uncontrolled elemental can't be dismissed by you, and it disappears 1 hour after you summoned it.Īt Higher Levels: When you cast this spell using a spell slot of 6th level or higher, the challenge rating increases by 1 for each slot level above 5th. Instead, you lose control of the elemental, it becomes hostile toward you and your companions, and it might attack. If your concentration is broken, the elemental doesn't disappear. If you don't issue any commands to the elemental, it defends itself from hostile creatures but otherwise takes no actions. It obeys any verbal commands that you issue to it (no action required by you). Conjure Minor Elementals, any elemental from Conjure Elemental).1. Roll initiative for the elemental, which has its own turns. D&D 5e Wild Shape Spell Cards Features: Beast CR through 6. The elemental is friendly to you and your companions for the duration. The type of gem determines the elemental summoned by the spell. When you use an action to break the gem, an elemental is summoned as if you had cast the conjure elemental spell, and the gem's magic is lost. The elemental disappears when it drops to 0 hit points or when the spell ends. The item specifically calls out the exception to the casting time of Conjure Elemental and specifically limits said cast to only summoning Air Elementals. The uncommon magic item Elemental Gem has the following text: This gem contains a mote of elemental energy. For example, a fire elemental emerges from a bonfire, and an earth elemental rises up from the ground. ![]() An elemental of challenge rating 5 or lower appropriate to the area you chose appears in an unoccupied space within 10 feet of it. Choose an area of air, earth, fire, or water that fills a 10-foot cube within range. It manifests in an unoccupied space that you can see. Components: V, S, M (burning incense for air, soft clay for earth, sulfur and phosphorus for fire, or water and sand for water) Components: V, S, M (a feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp) Duration: Concentration, up to 1 hour. I wanted to build a Conjuration Wizard around the Focused Conjuration (can't lose concentration on conjuration spells) and Durable Summons features (+30 temp HP to each conjured creature).
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